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Just Another Player

In The Game Of Life

Created on 2008-11-03 04:45:25 (#17038743), last updated 2009-09-21

680 comments received, 1,223 comments posted

Basic Info
Name:Sakuraba Neko [Anomaly]
Birthdate:09-16
Bio
The Player
Character Name: Sakuraba Neku (Neko)
Fandom: The world Ends With You
Gender: Female
Age: 15
Sexuality (if applicable): Undecided
Original or Anomaly?: Anomaly
Appearance:Neko isn't very tall, standing at just over 5 feet tall. One of the most notable features of this girl is her short, spiky orange hair, a stark contrast to her blue eyes. She's constantly got a set of purple headphones on and is listening to music from a portable music player (thus giving her the nickname of 'Phones'). Her headphones are on so much that her hair is pressed down so that it looks like she has her headphones on even if she has them off. She has pale skin, almost as if she doesn't spend any time outside, when in reality, she spends a lot of time outside, looking around for different graffiti murals painted by her favorite graffiti artist.

Neko wears a dark purple sleeveless shirt with a lighter purple stripe down the middle with a pair of baggy white shorts that have the same colored stripes on the top of the pocket as her shirt. Her tennis shoes are the same dark purple as her shirt as well, with the same lighter stripe. She wears a yellow band around her left wrist and around her neck hangs what appears to be a USB drive. Also pinned to her shirt are several pins.
Personality: Neko isn't a very social person. She lives by the motto "Do what you want, when you want, and where you want" and prefers to keep to herself and her music and ignore just about everyone else, often coming off as cold and uncaring to most people, even calling her first partner a stalker for the first part of the week. She doesn’t like it when people mess with her headphones or her music and will become very annoyed when people try to get her to take them off. She is rather stubborn and prefers doing things her own way, even if her partner disagrees with it.

Things changed when she started playing the Reaper’s Game. She was forced to work with someone else in order to accomplish the missions given throughout the week and in order to fight. It has caused her to open up a little bit more, but she still tends to keep to herself or the few people that she considers friends. After beating the first week of the Reaper’s Game and having to play a second, Neko became more determined and rather protective of her partner, which had been taken as the entry fee for her second game (the first was most of her memories, which she got back after beating the first week).

Because of the Reaper’s Game, Neko will do whatever she can for the people she considers her friends. After two weeks of playing, and being forced to play for a third, Neko will risk anything to make sure that her friends are safe, even if it means getting hurt. Because she has been forced to play the Reaper’s Game for three weeks, she has changed a lot, opening up to a few close friends. She is still rather anti social, but after a while, she will open up.
Strengths/Abilities: Neko is able to use different psychs in battle due to the player pin that she wears constantly. Psychs are abilities sealed within different pins. Each pin has a different psych, some can be used multiple times during a fight and some that can only be used once. She doesn't have many with her, she only has Archangel, a pin that will automatically heal her when she is injured too much, but can only be used once in a fight. She also has Healing Whale, which heals her to a certain extent and can only be used four times in one fight.

She also carries three attack pins with her, Lightning Storm, which allows her to create a ball of electricity that floats around, causing damage to any enemy in range. It only works for six uses before she has to wait 4.2 seconds for the pin to reboot. Her second attack pin is Kanesada, which allows her to slash horizontally at an enemy and knock them back. She can use it ten times before having to wait five seconds for it to reboot again. Her last pin is Wonder Magnum, which allows her to fire ten sets of three energy rounds in a certain direction before waiting six seconds for it to reboot again. All of her pins are ready to use at the beginning of each fight. With the last Cycle Reset, Neko's finished the Reaper's Game and has gotten her life back, so she is unable to use the pins to attack. She can still play a mean game of Tin Pin Slammer though.
Weaknesses: Neko's antisocial tendencies tend to come off as cold and offensive to most people, making her enemies and sometimes hurting her friends. She also has a hard time understanding others, which adds to the thought that she is cold and uncaring at times. She also has a tendency to distance herself from everyone, which can cause her to miss out on opportunities to make new friends. Since she will do whatever she can to protect her friends, she tends to get a bit reckless, jumping into things that will most likely end with some sort of injury.

She is also missing parts of her memory. She gained some of them back after beating the Reaper's game, but there are still pieces missing, like how she really died.
History:History can be found here.
The Mun
Name:Mecha
Personal LJ: [info]outlawfirestar
AIM: mechtechangel
E-Mail: mechafreak@gmail.com
This journal is used for fun only and not profit. I do not claim ownership of this character.
Layout profile code thanks to ReversesCollide
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